================================================ THE BLADESINGER FIGHTER/MAGE KIT ================================================= (This is a modification of the kit presented by T$R in The Complete Book of Elves) Of the roving elves, few are as deadly as the Bladesinger. They are masters of their weapons and have spent their lives in the study of their chosen weapons. They have also learned to cast spells while engaged in combat, thus doubling their might. To be a Bladesinger, a character needs at least a 13 in Strength and Constitution, as well as a 15 in Dexterity and Intelligence. SECONDARY SKILLS: Hunter, Trader/Barterer, Trapper/Furrier WEAPON PROFICIENCIES: The Bladesinger chooses a Weapon of Choice. This may be any one-handed weapon, most common are long sword, rapier, broad sword and sabre. Bladesinging can not be performed when fighting two-handed so bastard sword is very rare and two-handed swords are non-existent as Bladesong-weapons.\\ The Bladesong fighting style requires 2 weapon slots. NON-WEAPON PROFICIENCIES Bonus: Blind-Fighting, Dancing; Recommended: Etiquette, Juggling, Singing, Tumbling, Weaponsmithing. EQUIPMENT The Bladesinger is always identifiable by his weapon of choice. Such an item is always ornate and beautiful, enhancing the Bladesinger's appearance in battle. DISTINCTIVE APPERANCE In addition to being exceptionally graceful in combat, all Bladesingers are identified by a distinctive tattoo that identifies him as a member of a specific Bladesinger Guild. This tattoo is depicting the chosen weapon of the guild through an animal representation. SPECIAL BENEFITS There are 3 special benefits to the Bladesinger kit, as follows: The Bladesinger chooses one weapon and practices with it extensively. This shows itself in game terms as +1 to hit and +1 to damage. In addition, he may choose one of the following bonuses from the Bladesong fighting style: \begin{itemize} +1 to hit, +2 if 3 slots are devoted, OR +1 to AC, +2 if 3 slots are devoted, OR the fighter may get one parry attack against one front or flank attack without wasting any of his ordinary attacks. This option is only available after 3 slots have been devoted to this style. After 3 slots he also gets a -1 initiative bonus. Bladesingers have been taught from an early age to grasp the flow of magic around them and turn it to their advantage. They can cast spells even while in the front lines. Although they cannot attack, they can defend themselves with their weapon. The defense factor of the Bladesinger is as given under the Parry-section in the PH. When casting spells while parrying, the casting time of the spell is doubled to reflect the fact that he can only use one hand for the somatic components. This is the only option available when casting spells. (i.e. he cannot get free parry attack, etc.) SPECIAL HINDRANCES To account for the fact that the Bladesinger is so powerful, he has several hindrances to balance it all out: Being a protector of the elven way of life, a Bladesinger is expected to sacrifice his life if needed to save elves in trouble, unless this elf is proved to be an enemy of the elven community. The Bladesinger has -1 to hit with any weapon except his chosen weapon. He does get the +1 to hit with bows, but this is negated by the above mentioned penalty. This penalty is in addition to the -2 for non-proficiency and is also counted for when he is using other weapons he is proficient in. For this reason, very few Bladesingers ever bother to learn any other weapon but their chosen one and perhaps a bow, concentrating instead on weapon specialization and unarmed combat. Bladesinging is only possible when fighting single-handed, it is not possible to Bladesing with two weapons, weapon and shield or a two-handed weapon (like a bastard sword et al.). As Bladesinging requires minimum hindrance from armor, a Bladesinger may not wear any armor heavier than studded leather or elven chain. Chain mail, banded mail and scale mail impose a -2 penalty to attack rolls, plate mail imposes a -3 penalty and field or full plate impose a -4 penalty to all attack rolls while Bladesinging. Of course, spellcasting in any armor except elven chain is prohibited. WEALTH OPTIONS Bladesingers start their adventuring lives with 30-180 gp (3d6x10), but must purchase their weapon of choice at double the normal cost. This reflects the fact that the weapon is ornate and beautiful. In addition, they must return all but up to 3 gp to their Bladesinger Guild. Other from this, they may spend their money as they choose. © 1994, Swordhawk Inc. o Adne Brunborg}, brunborg@alkymi.unit.no